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About Road to Zenith

A single-screen arcade game about one glowing orb, an endless neon tower and the three hundred orbs you can become.

The game

You never move the orb. You rotate the world around the tower with a horizontal drag so rings, crystals and hazards slide into its path, and the orb bounces upward from ring to ring. Hold still to slow time; miss a ring and fall into the void. Nine worlds, each with its own neon corridor light – pink dusk, orange sunset, golden morning, green clouds, rain, snow, galaxy and inferno – change the sky and the feel of the controls as you climb.

The Vault promise

Three hundred orbs were generated once, from a single seed, and frozen. Two hundred and eighty are premium designs in six rarities; twenty are free and earned by collecting Core Fragments in play.

  • A fixed run per design. Each premium design exists as a fixed number of numbered editions – one for an Apex, up to eight for a Standard – recorded on our servers. We will never mint one more. The run size is printed on every orb page.
  • Two at a time. An account can hold at most two premium editions, so the collection keeps moving.
  • Release, don't resell. You can release an edition back to the market at any time. You receive nothing for it; the next keeper buys it from us at a constant 50% of the original price.
  • Trade one for one. The Trade Market lets you list an edition and name up to five orbs you would take for it; any owner of one of them can accept. No money changes hands; each side uses one Trade Ticket when the swap executes.
  • Cosmetic only. An orb changes how you look and sound – shell, core, trail, aura, effects – never speed, jump height, collision size, lives or score.

Orbs have no cash value. They are not investments, securities or NFTs – they are licensed cosmetic items with a history: previous keepers, distance travelled, swaps. That history is flavour, not value.

Orb purchases and swaps are for in-game collection only and have no cash, investment, resale, or withdrawal value.

Fair play

Every run that reaches the ranking is checked by the server. Runs using High Jumps compete on the Boosted board and never on the Pure skill board. Championships use shared seeds, five attempts each and no High Jumps; the top results are re-validated before trophies are awarded. Trophies are permanent and can never be bought, sold, traded or released. Modified clients, bots, fake receipts and multi-accounting lead to removed scores, items and accounts.

Transparency

Availability shown in the Vault and on this website comes straight from our server. No fake scarcity, no fake buyers, no artificial countdowns. The orb pages show every edition, its status and its history; the trade market shows every open offer and completed trade.

Contact

Support: support@neontower.example · Privacy: privacy@neontower.example

See also the privacy policy and terms of service.